![]() ![]() One of my biggest complaints is the same that I had with Zombie Dice: if you are going to make a dice game on the iOS, make it so I can “roll” the dice. For some reason, on my version of the game, each time I reboot the game the tutorial is on again, this could be polished. The tutorial turns on automatically but you can turn it off in the menu. The tutorial is very clear and attempts to teach you as things come up. What everything does is pretty clearly laid out and I never felt like I needed to reference the rules. As noted above I do have some quibbles with the iconography but this is learned through experience or just simplifying it in your mind (the left button takes me back, the right button takes me forward). The menu system also provides a fairly clear and simple user interface. All in all the simple design works great, it does not need to be more complicated. I almost feel a simple “Next” button would have been more clear and easy to navigate. I was also sometimes confused by the small icons used to go from menu to the next. I usually have to tap 2-3 times before I am able to sell the appropriate good. I do think keeping the peg board design for good tracking, was sort for mistake. The simple set up works here and they did manage to maintain elements similar to the game such as the building board and the dice. Graphically Roll Through the Ages uses a basic menu system. And despite my enjoyment of Roll Through the Ages, as an app I feel lacks that spark that will make it a game I play often. The point is that apps have a short shelf life and they need to offer the player something to keep them coming back. It is an interesting game that really changes the way I consider a dice game.Īccording to many publications, the majority apps are opened once and then never again used or deleted. The game continues for 10 rounds at which point the results are totaled for each player and a winner is declared. Players may use coins gained by rolling coins or selling goods collected to buy developments which offer the players new ways score points and bend the rules. Players use workers to build cities (each completed city gives the player a die to roll) or monuments which add victory points to the players final score. Players must have enough food each round to pay for each city that they have. In Roll Through the Ages players take turns rolling the dice and attempting to gather food, workers, goods, coins, and avoid disasters. Matt Leacock was able to turn a simple dice game into a deep and strategic civilization game. Publishers use these marks when books are returned to them.Roll Through the Ages was a SDJ nominee for 2010, an honor which it deserved. Remainder Mark - A remainder mark is usually a small black line or dot written with a felt tip pen or Sharpie on the top, bottom, side page edges and sometimes on the UPC symbol on the back of the book.If excessively worn, they will be marked as "tray worn." Flat trays for SPI games are not graded, and have the usual problems.If excessively worn, they will be marked as "card worn." The cardboard backing of miniature packs is not graded.In most cases, boxed games and box sets do not come with dice.Due to the nature of loose counters, if a game is unplayable it may be returned for a refund of the purchase price. Boardgame counters are punched, unless noted.Major defects and/or missing components are noted separately.Example, EX+ is an item between Excellent and Near Mint condition. A "plus" sign indicates that an item is close to the next highest condition. ![]() ![]() When only one condition is listed, then the box and contents are in the same condition. Boxed items are listed as "code/code" where the first code represents the box, and the second code describes the contents. ![]()
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